/*
Copyright (c) [2019年5月1日] [吴超]
[MBT_studio] is licensed under Mulan PSL v2.
You can use this software according to the terms and conditions of the Mulan PSL v2.
You may obtain a copy of Mulan PSL v2 at:
		 http://license.coscl.org.cn/MulanPSL2
THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
See the Mulan PSL v2 for more details.
*/
#pragma once


#include "向量.h"

#include "dMatrix.h"
#include "dNewton.h"
#include "Newton.h"



struct S_NewTon核心 {
	//void* m_PhysicalSystem;
	//ChColor a;
	NewtonWorld* m_物理世界;

	S_NewTon核心();
	~S_NewTon核心();


	/*btDefaultCollisionConfiguration* m_collisionConfiguration;
	btCollisionDispatcher*			m_调度;
	//btCollisionConfiguration*			m_调度;
	btDbvtBroadphase* m_broadphase;
	SolverType						m_解算方式;
	//btConstraintSolverPoolMt*		m_约束解算器;
	btConstraintSolver*				m_约束解算器;

	std::vector<btDiscreteDynamicsWorld*>	m_物理域空间;*/


};






